Neither Sociolotron nor JOI are static, and both designers are working on new features.
Patric wants to take Sociolotron from 2-D to 3-D, and is building a character animation engine from scratch.
And both creators admit that once the community starts to form, it takes over the product.
"The first thing that brings people (to Sociolotron) is the sex," says Patric.
Sociolotron emphasizes game play and interactive story rather than ILM-worthy graphics, and actively discourages chatting about your life outside the game. It emphasizes multimedia, beautiful graphics and emergent relationships. Yet both platforms exist because the creators wanted to play in a particular type of environment and couldn't find it, so they built it.
Both worlds take every precaution possible, short of home visits, to ensure an adults-only population.
They encourage you to participate in the games and contests.
But it seems to me that bringing sex out of chat rooms and into animated platforms is also lifting some of the shame and secrecy that has historically shrouded cybersex.
For outsiders, the thought of "sex by typing" makes little sense.
"The people who stay are a great asset to the community."Badgirl believes that one of the biggest mistake designers can make "is to tell the residents 'this is what the community is and this is what you're going to do.' The most important feature is the people," she says. It's not your community."Many of JOI's events and contests emerge from the chat rooms.
A running joke about capturing other people's panties led to a panty-collecting game with in-world cash awards and prizes.