It was changed later, wherein all Xbox Live titles included the universal gold Live bar.
By the time of the Xbox 360, all titles were required to provide at least a limited form of Xbox Live "awareness".
The online features, while praised as innovative, were largely considered a failure, and the Dreamcast's immediate competitor, the Play Station 2, did not initially ship with built-in networking capabilities.
Microsoft, however, hoped that the Xbox would succeed where the Dreamcast had failed.
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft.
It was first made available to the Xbox system in November 2002.
An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One.
Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat with a headset and communication, a feature that was still in its infancy.
A Gamertag is the universal name for a player's username on Xbox Live.
A Gamertag used online must be unique and can be up to fifteen characters in length, including numbers, letters, and spaces.
The company determined that intense online gaming required the throughput of a broadband connection and the storage space of a hard disk drive, and thus these features would be vital to the new platform.
This would allow not only for significant downloadable content, such as new levels, maps, weapons, challenges and characters, to be downloaded quickly and stored, but also would make it possible to standardize bandwidth intensive features such as voice communication.